Background
I started in Rome as an inbetweener on hand-drawn features: pencil, clean-up,
one frame at a time. The twenty-five years since have been a slow climb up
through the craft rather than away from it: cut-out animation in Spain, cloth and
fluid simulation in Belgium, then environments, look development and supervision
across London, Vancouver, Montreal and now Los Angeles. Every rung was hands-on,
which is why I can still talk to each department in its own language.
VFX (traditional)
I’ve led shows as they scaled from single sequences to whole films. Sets Lead
and Lead Technical Animator on Disney’s photoreal Lion King and Jungle
Book (the latter an Academy Award winner for Visual Effects), building the fur,
water and environment-dynamics pipelines behind them. Creature and cloth work on
Pirates of the Caribbean, Transformers, Alien Covenant and
Terminator. Then supervision: CG Supervisor on Finch, WandaVision
and Cats, CG Environments Supervisor on Maleficent, DFX Supervisor
on Robert Zemeckis’s Pinocchio, and VFX Supervisor on Kraven the
Hunter. I’m a VES Member and, for the last three years, a VES Awards judge;
the teams I supervised on Lion King, Finch and others carried home the VES
Awards for their work; the credit is theirs, but leading them to it is the part
I’m proudest of.
VFX (AI)
Now I’m Head of GenAI at JAMM Visual, running the
generative practice across the studio’s ad campaigns: Super Bowl spots for
Amazon, work for Kalshi, Beats, Kia and others. Day to day that’s
leading a team that mixes traditional VFX artists with generative specialists,
researching new techniques and pitching them to clients and agencies. Diffusion is
only one lens on generative AI. I’m constantly reading papers, testing what’s new,
and investigating how to train models and adapters of my own rather than just
running them out of the box. The backbones are open: Flux, Qwen,
Z-Image and HiDream for images, Hunyuan, the Wan family and
LTX for video, finetuned into tools built for the pipeline like Wan
Animate, Fun and Bernini, with whatever’s new and worth trying added to
the mix. The output is ordinary VFX (roto, paint, set extension, face
replacement, dubbing) reached by a faster route, handed to comp as a plate they
can actually use.